What Wii games would you buy for a 5-year old?

We are getting a Wii for Christmas. My 5-year old is very into Star Wars so I got the Lego Star Wars, the Star Wars Clone Wars, and the light saber attachments.

We also have a 2-year old daughter. Are there any games that she would actually play?

We also got Playground. What else would you recommend. My wife and I are not into games, but will probably play it some. I got the Wii Big Brain Academy for the adults.

What else would you recommend as a good game or two to start out? My wife wants Wii Music, but the reviews seem to be very mixed.

Is Mario Kart a "must have"?

Thanks!!!

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6 Responses to “What Wii games would you buy for a 5-year old?”

  1. Katie said:

    Mario Kart is a must have! I own it and It is very fun and easy to play. Try this site to look at games. They can give you reviews from people and critics. http://www.gamestop.com/ Try wii Sports. Very fun. You can play tennis,bowling,baseball,golf, and boxing with just your wii remote. I like it and my parents do to. Wii Fit is good if you want a fun workout. It can be fun for children to because there are different activities. Boogie the game is dancing game. There are also a lot of singing games that are fun like the American Idol game and the High School Musical 2 Game. I have never played Wii Music but if you are into it just try it. I would never buy it because I just don’t care for those kinds of things. It averaged a 7 on that website I think. But you can look at reviews from there and what people think who bought it. Hope I helped. Good Luck.

  2. Zack T said:

    get that wario shake game

  3. Andrea G said:

    wii sports

  4. JD night! said:

    I would buy Mario & Sonic @ Olympic games and star wars forced unleashed (keep until hes about 8) Oh and Andrea G
    Wii sports comes with the Wii dipcrap

  5. Tennis master said:

    mario kart is a good game. Your whole family will enjoy it.

    Okay, so we’re all on the same page, let’s get this out of the way: Mario Kart SNES > Mario Kart DS > Mario Kart GBA > Mario Kart Double Dash > Mario Kart 64. Although we might be inclined to swap the first two around depending on our current whims. As awe-inspiringly entertaining as the first Mario Kart game was, its DS off-spring single-handedly fixed an awful lot of what had progressively dragged the series down into the quagmire of convolution, reminding us what was so great about the franchise in the first place.

    Here’s the good news about Mario Kart Wii: it pretty much grabs the gauntlet from its handheld cousin and runs with it, offering one of the purest, most enjoyable Mario Kart experiences we’ve seen on home console in years. A lot of that’s thanks to the development team’s understanding of what make a Mario Kart game great. Stripped of the series’ previous ‘bigger is better’ obsession – a motif which gave us thumb-defying, brain-frying multi-racer button mashing and increasingly bland, excessively stretched track design, this Wii version re-emphasises tight, focussed driving and mercilessly devious tactics, even if ultimate victory still depends on good luck as much as anything else.

    Silky smooth and surprisingly pretty, even if it’s still very Mario.
    What’s more, this isn’t Mario Kart for the Casuals, whatever the inclusion of the Wii Wheel might suggest. Sure, it’s simplified in certain areas, but most of these tweaks are logical and help reinstate some of the racer’s straightforward arcade roots. Actually, while we’re on the subject of the wheel, it works just fine. It takes a bit of getting used to and lacks responsiveness compared to MKW’s other control options, but it’s a sturdy, satisfying bit of kit and does its job as far as presenting newcomers with a less intimidating control scheme goes. Chances are though, Mario Kart pros will ditch the peripheral once their curiosity has been sated, plumping for either a Wiimote/nunchuck combo, Classic or GameCube controller – all of which work perfectly.

    In-game, you’ll likely plump for single-player racing before checking out Mario Kart Wii’s wealth of other options. It’s a good place to start, with only fifty percent of the track roster available from the off – you’ll want to work your way through all four Wii-specific and retro cups to make the most of your options in online or multiplayer modes. In fact, there’s an awful lot to uncover, from tracks to racers to vehicles – it’s a smart way to keep you playing, if perhaps frustrating for the eternally impatient. Once you’ve unlocked something, you can use it during online play meaning you’ll doubtless want to hack away at the game as more and more exotic racer/vehicle combinations present themselves during online matches – particularly once you realise the advantages some of them give.

    Visuals take a serious hit in split-screen games but they’re still a riot.
    As per tradition, single-player is split into 50, 100 and 150cc – featuring karts, bikes then both respectively. More so than ever, single-player effectively acts as an elaborate tutorial mode for the game, slowly introducing various mechanics, be that manual steering, tricks or tracks. This approach perhaps makes for an easier single-player game in this respect, with wider tracks (to suit 12-player matches) and fairer enemy AI making for a less torturously frustrating solo mode. It might come as a shock to seasoned Mario Kart racers but it works beautifully as an introduction to the online world of Mario Kart – and, thanks to clever online opponent matching, there’s no shortage of a challenge when you connect to Nintendo’s servers.

    As far as the actual racing experience goes, a combination of streamlining and additions has created one of the tightest, tensest Mario Kart’s yet. There’s certainly an increase in tactical possibilities: while the much-debated drift simplification reduces its place as a pro-tool, the addition of tricks – offering a slight speed boost when used off jumps – means you’ll always be on the hunt for ramps and slopes, assessing any advantages out-of-the-way objects might offer. Likewise, bikes prove far more than the arbitrary addition they might first seem. Offering slightly nippier speeds, tighter cornering and wheelie-boosting, they really can shave precious seconds off in a race. The downside is that heavier vehicles can easily push bikes round the track, plus they only have one drift boost level, unlike the two on a kart.

  6. bdsmboy666xxx said:

    mario kart is not a must have. to be honest our son is 5 and LOVES super smash brothers brawl and raving rabbids 2. those i HIGHLY reccommend. esp rabbids. my son and the local kids from the neighborhood laugh so hard when they come by for lunch on the weekends. it seems to be a hit with younger kids 5-9. i would also reccommend BOLT or da blob. wii is a wonderland for kid friendly games you can also download games from the wii channel. pokemon snap is one my son favors highly. you take pictures of pokemon and its a very harmless and fun safari game. no violence and what have you. but you’ll need 20 wii points (20.00) and a classic wii controller. which is about 30.00 at walmart

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